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Aural/Theory/Reference
Sibelius Groovy Music - Shapes
Sibelius Groovy Music - Shapes Click image to zoom in
In Groovy Shapes, the first of the three Groovy Music programs, children learn about basic music concepts. The Explore section guides them aurally through a series of progressive exercises which teach them how music works. They can then put into practice what they've learned by creating their own music in the Create section. Suitable for 5-7 year olds.


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Groovy Music
             
  Teaching music has never been so easy, or so much fun!

 

 

In Sibelius Groovy Music, the first of the three programs children learn about basic music concepts. The Explore section guides through a series of progressive exercises which teach how music works. They can put into practice what they've learned by creating their own music in the Create section.

Shapes are used to represent elements of music such as rhythms, melodies and chords. As your chosen character walks across the screen, the shapes play their sounds. A library of preset sounds is included, which children can simply drag onto the screen to build up their musical creation. Then they can play back their piece, edit it, or even see the elements displayed as music notation.

The progressive exercises mean Groovy Shapes can be used immediately by a non-specialist teacher, and because instructions are given aurally, no reading is required.

Children will love Sibelius Groovy Music. It lets them create their own music as well as carry out directed activities, so there’s plenty of room for them to experiment. In fact, Groovy Music is so compelling that once children start making music, they just won’t want to stop!

And best of all, it’s incredibly easy to use, so you won’t waste time on setting it up and learning how it works.

  View Movie

Groovy boxes

     
 

Key Points

1 Music Software for 5–11 year olds
2 Great fun – totally compelling
3 Can be used immediately by a non-specialist –
that’s a promise!
4 Simple voiceover guides children, so no reading is required
5 Can be used on a single computer, a network or
an interactive whiteboard
6 Tracks children’s progress automatically
7 Well thought out – progressive and inclusive
 
     

 

 

Fun & easy to use

 

 

 
Explore

 

explore button

In the Explore section, children are guided aurally through a series of progressive musical exercises and games, which teach them how music works.

Explore screenshot
Create   create button

 

In the Create section, children can put into practice what they’ve learned by creating their own music.

The shapes represent elements of music like rhythm, melody and chords. Children simply drag these onto the screen to build up their creation. Then they can play back their piece, edit it, or even see the elements displayed as musical notation.

Create screenshot




 

Notation Viewer

In Groovy's Create mode, the individual notes of each musical element can be viewed by simply double-clicking the shape.

Elements can be viewed and edited using a simple representation of pitch and rhythm, which is particularly useful for non-specialists.

Standard notation can also be used. Children are taught how to use notation naturally as they progress through the three programs.

graphical representation of notation
  standard representation of notation


System Requirements
  • Windows 98/2000/XP or Mac OS X 10.2 or later
  • 800Mhz processor or faster (1.4GHz for Groovy Jungle and City)
  • 128MB+ RAM (512MB+ for Groovy Jungle and City)
  • 100MB free hard disk space
  • 16-bit sound card
  • CD-Rom drive required for installation



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